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Maxim Fleury
Hallowbear
Modeling



Location:
Amsterdam, Netherlands

Language(s):
English

Member Since:
April 2008

Last Updated:
26 April 2009

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mental ray
April 2009


   
For this guy I made basemesh in Maya and then sculpted all the details in Zbrush. Texturing was done mainly in Zbrush and all textures are handpainted. I rendered it with mental ray.

 
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