Maxim Fleury Hallowbear Modeling Location: Amsterdam, Netherlands Language(s):
English Member Since: April 2008 Last Updated: 26 April 2009 Portfolio Views: 516 Chosen as Favorite: 0
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Shootout mental ray April 2009
For this guy I made basemesh in Maya and then sculpted all the details in Zbrush. Texturing was done mainly in Zbrush and all textures are handpainted. I rendered it with mental ray.
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Jelmer Boskma
3D Modeling, Digital Doubles, Creatures